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Stardrive 2 changes
Stardrive 2 changes






It is still a good idea to keep it, however, if you don't have currency issues – in case of climate-changing events.Īnother strategy for using a terraformer – to compensate -2 fertility impact of a Deep Core Mining, since terraformer always increase sets rating to 1.

stardrive 2 changes

Once a planet had reached fertility rating 1 and became Tier 1 climate you can scrap terraformer, since the climate won't deteriorate by itself.

stardrive 2 changes

Stardrive 2 changes free#

Then, when free tiles will appear – start improving your colony as you wish. Colonize a planet, build a terraformer first and wait for a few turns in case of a barren planet or a little more if it is an ice planet. The primary candidates for terraforming are ultra rich, rich and average barren and ice planets – if you are not playing cybernetic race. When fertility rating reaches certain values – climate on a planet changes: Fertility Rating

  • Dry climates: Barren, Desert, Steppe, Tundra, TerranĪs was mentioned earlier, the process of terraforming is a process of improving fertility rating of a planet.
  • There are two “types” of climates – wet and dry, each of them have different terraforming path. If a planet already have a Fertility rating of 1, but was not Tier 1 climate – terraforming will be impossible. With each change in climate type a seemingly random amount of tiles will become usable and the maximum population will also change randomly for the better (most of the time).Īs fertility rating will increase, the planet climate will change, until it reaches Tier 1 climate – Terran or Oceanic, depending on planet type. All the calcualations, however, are made using the Fertility rating of a planet.Īfter the terraformer is built, Fertility rating of a planet will start to improve at the rate of +.005 fertility per turn per one terraformer, until fertility rating reaches 1. Currently there is no special value for climate state on a planet – instead there are different climate types (barren, oceanic etc.). You could improve climate of a planet using a Terraformer building. 1 Star Date), before racial bonuses and buildings.Ī planet's mineral richness indicates production per assigned colonist per turn, before racial bonuses and buildings.Įach planet is placed into a Class, based off of it geographical features. The fertility number indicates how much food this planet will produce per assigned colonists per turn (a turn is. These freighters will then bring colonists from your high population worlds to your lower population worlds.

    stardrive 2 changes

    To increase your population growth at a colony, build some freighters and assign them the "Transport Colonists" mission. Population grows as a percentage of itself every turn (1%), which means small colonies will grow very slowly compared to larger ones. The higher a colony's population, the more colonists are available to divide between the tasks of farming, production and research. Population / Fertility / Richness Defined: Population Ī colony's population is a primary indicator of its economic strength. 1 Population / Fertility / Richness Defined:.On the occasions when I started the game with a good random map with nearby resource-rich habitable planets, such decisions allowed StarDrive 2 to chug along as an entertaining if by-the-books 4X strategy game. In emergencies, I can easily change some of my scientists into farmers or laborers by dragging and dropping them on the appropriate screen, and they don't even whine about their degrees not going to good use. Great pains have been taken to overcome the most obvious danger zones, though, as tooltips wait behind almost every onscreen feature and extensive automation removes the need to micromanage tasks such as trucking food back and forth between colonies.

    stardrive 2 changes

    A total of nine races in all vie for domination of the galaxy here, but they're so open to pre-game tinkering that their differences could be merely cosmetic should I wish.īut that's just one aspect of StarDrive 2, and like so many other 4x games, it occasionally veers close to overcomplexity. That extends even to the intuitive ship building component, where I have to weigh considerations such as armor versus engine power alongside decisions about where to place newly researched weapon technologies in the allotted grid. Its customization is especially generous-if I decide, say, that I don't like how my space bears have "ponderous spacefighters," I can easily make their ships more powerful than those of other races. StarDrive 2 has the spirit of a memorable 4X strategy game, and it competently mixes old standards such as space exploration and turn-based colony management with real-time space battles and XCOM-style ground battles.






    Stardrive 2 changes